The saving in this game and the linear path however made the 10 levels go by quickly. While Star Fox 64 was equally short, the arcade style gameplay that involved no saving artificially lengthened it's playability, it also had multiple paths meaning the game had a large replay value.
The level design for these parts have also been considered "weak sauce". Many feel that this and Star Fox Adventures drifts too far from Star Fox's style of gameplay. The familiar Arwing flying & shooting levels make up less than half of the game. The game is largely looked down upon for featuring far too many on-foot, free-roaming levels.But apparently that can't be accomplished all from the seat of an Arwing. Team Star Fox travels the galaxy to find their hive and take out the evil, evil, race of bugs known as Aparoids. They have a knack for infecting things like parasites. These bugs are like a plague that are spreading through the galaxy. When Team Star Fox catches up with him, a big ol' bug appears, destroys Andrew, and attacks the team. While chasing down Andrew Oikonny, formerly of Star Wolf, he defends himself from the Cornerian Army & Star Fox team with the last of his uncle Andross' fleet.
This game returns partially to Star Fox 64's style of gameplay by offering an expanded multi-player mode, with a profile & stats feature similar to that of Super Smash Bros. Taking place after Star Fox Adventures, the Star Fox team is sent to help fight against a rebellion taking place in Fortuna and later eliminate the evil Aparoids. Star Fox Assault was developed by the Ace Combat team over at Namco for the GameCube.